

One con is that a lot of things are fuzzy looking. There are some things (like trying to interact with elements in the environment) that are so awkward that I am sure people will tear it apart.* But still, there is nothing else out there to compare it to. I don’t know if people might consider a more detailed description of how the VR works to be a “spoiler,“ so I tried to give a few details without spelling out exactly how it works. They definitely had to make some trade-offs in the name of VR. But then I started experimenting and realized that it actually is pretty flexible. It seemed you could only “walk” to certain spots and face certain directions. My first reaction to the movement method was that it seemed really limiting.

And even figuring out how to work with the movement controller is kind of fun, although a little reality breaking. In a way, the movement is like playing the original Myst. I had no idea how they were going to get their frame rate up to standards, but the way they did it makes a lot of sense, going for kind of a big trade off. In a way, the experience is like the game itself – so flawed, but still awesome, and one of a kind :-) I just started a new game and explored around, wearing my headset. VR Game Subreddits, available and under construction: Until Obduction is released, the rules on /r/Obduction will remain fairly simple. And no matter how you choose to explore, you fall upon some heavy choices to make with substantial consequences. Either way these new worlds reveal their secrets only as you explore and coax them. Choose to have full gamer control, or simplify and explore with a simple click of the mouse. We’re building remarkable landscapes, architecture, and environments that surpass anything we’ve done before. Epic Games’ Unreal Engine 4 provides the state-of-the-art framework for Cyan to bring vibrant, new worlds to life. This is a new exploration experience for a new generation of explorers who are used to realtime worlds that unfold before their eyes. And adding to the curiosity, you stumble upon a strange, kluged kiosk that reassuredly welcomes you to “Hunrath”. But the farmhouse is just the first building in a rather bizarre little town that borders the road – curious structures that beg questions rather than provide answers. You’ve been abducted from your cozy existence and added into an alien landscape with a stereotypical, Kansas farmhouse with a white picket fence.

The answer to your questions about where you are, and why you’re here, lie ahead. A curious, organic artifact falls from the starry sky and inexplicably, without asking permission, moves you across the universe. As you walk in the woods on a pristine night, a distant thunderclap demands your attention.
